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Dev Diary: Creating Game Mechanics
One of the primary goals we have as developers is to bring something unique to each game we develop. While Cursed! is certainly influenced by previous games in the tabletop card game space, it was important to us to create something different.
New Focus
So if you’ve been following this blog, which according to the stats you haven’t, you’ll have noticed I stopped posting a couple of months back. So here’s the deal. After the success of my first One Game a Month project, I was totally reinvigorated about game development and wanted to immediately move toward bigger projects. […]