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Some Inspiration, Perhaps
I’m not really a programmer. I came into One Game a Month as primarily a game designer, with a little background in scripting and light programming. This is a large part of why I chose Love2D for my first game, since it uses Lua, one of the languages with which I have some facility. So […]
Progress Report
So, the month is not-quite half over. Which is heartening, to me at last, although the twitter-verse seems to be slightly ambivalent about the rapid pace of this month. And, you ask, where are all these blog posts you’ve promised? Well, I’ve been using what time I have to actually work on the project. See, […]