Cursed!

Cursed! is a card game of constantly shifting fortunes. Specifically, the fortunes that are told by your fellow fortune- tellers, who may have more power to shape the future than to simply see it.

Cursed! can be played with 2-6 players, and takes from 20-45 minutes. It can be played with children although some of the jokes may be more appropriate for teenage audiences and older.

We have successfully Kickstarted our first print run and are now shopping it around. If you’d like to take a look, the rules are posted here.

Cursed! is now for sale from The Game Crafter. Check out our store page.

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6 Comments

  1. Ping from Game Development Theory | Strangeland Games:

    […] to keep your game balanced. The first is symmetry, the primary balancing characteristic we use for Curses! In a symmetric game, as you might be able to guess, all the players start off in identical […]

  2. Ping from Kickstart Like Ernest Hemingway | Strangeland Games:

    […] the crap that you don’t need to include. Now do it again. Test your product. Cut more. For Cursed!, we did this a few times, and then more. It started as a card deck, player mats, rule booklet, big […]

  3. Ping from TableTopDay plus Cursed! Kickstarter Equals Busy | Strangeland Games:

    […] We clicked the green launch button at 0930 and headed out for a day of gaming and introducing Cursed! to the physical […]

  4. Ping from Tabletop Day Feedback for Cursed! | Strangeland Games | Strangeland Games:

    […] we’d also use that day to visit a few friendly local game shops and get some play testing of Cursed! from excited […]

  5. Ping from Introducing Treasure Island: The Microgame | Strangeland Games:

    […] print and play files for card games. We began work on Treasure Island while waiting for Cursed! to ship and neither of us wanted to put together the print and play for that 104-card game by […]

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