Tag Archive


1GAM 42 adventure analysis beer best practices c# card game classic company company history computer game Cursed! design process devblog dev diary don't panic doomworks FAQ fish fishing jam FOX frameworks freebie ftl gamedev game review gloom hitchhiker's guide insolicited advice introduction kickstarter meh One Game A Month puzzle rant screenshot sharketype starting gamedev tabletop tabletop game tbt update video game waxing philosophical

Dev Diary: Creating Game Mechanics

One of the primary goals we have as developers is to bring something unique to each game we develop. While Cursed! is certainly influenced by previous games in the tabletop card game space, it was important to us to create something different.