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Dev Diary: Design Progression

Simultaneous with our Cursed! Kickstarter campaign, we are doing fairly extensive play testing and refining of the actual product. As we state on the project page, the game is in roughly a beta stage, and we’re really nailing down what it’s going to look like and play like in the final release.

Tabletop Day Feedback

We made the conscious decision to launch our Kickstarter campaign on International Tabletop Day, with people in the Tabletop frame of mind, knowing we’d also use that day to visit a few friendly local game shops and get some play testing of Cursed! from excited participants.

TableTopDay plus Cursed! Kickstarter Launch Equals Busy

Today is TableTopDay and the first day of the Kickstarter for Cursed! We clicked the green launch button at 0930 and headed out for a day of gaming and introducing Cursed! to the physical realm. First Coffee, then Fun Our first stop was Staples, where we printed some promotional literature and grabbed some Dunkies from […]

Kickstart Like Ernest Hemingway

Well, not exactly. Although I do recommend a daiquiri or a mojito during the process. Whatever your tipple happens to be. What I mean is, keep it short. To the point. Direct. This applies to the whole thing.

Dev Diary: From Senses to Fortunes

So, you’ve got a group of wizards sitting around the table, trying to show off their skills in a non-lethal manner. What do they do? They try to screw with each other, of course. This was the original premise that inspired Cursed! and it is still intact, but lots of the details have changed. We started […]

Dev Diary: Creating Game Mechanics

One of the primary goals we have as developers is to bring something unique to each game we develop. While Cursed! is certainly influenced by previous games in the tabletop card game space, it was important to us to create something different. 

Dev Diary: On Starting Small

Since the original conception of Strangeland Games, we have had the idea that for the company to succeed, we would need to remain independent. (Whether that makes us “indie” is a whole can of worms not worth opening). This desire for independence was in part inspired by those of us in the conversation being laid […]