Company Announcements Archive

Win a copy of The Treasure of Skeleton Island

Posted March 30, 2015 By Jeff

Click here to enter to win a prototype of The Treasure of Skeleton Island

We’re giving away a prototype of The Treasure of Skeleton Island! Click the link above to head on over to our rafflecopter. One winner will get a physical copy of the game mailed anywhere in North America.

The rules and print and play files are available in this Playtesters Wanted thread on Board Game Geek. We’d love to get feedback anyway you’d like to give it to us (BGG post, survey we linked in said post, Twitter, blog comments, etc.).

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Cursed! now at DriveThruCards.com

Posted December 1, 2014 By Jeff

Cursed! is now available at DriveThruCards as both print-and-play or print-on-demand. I just got the proof copy today and it came out great! If you missed out on the Kickstarter or just want another copy, stop by and check it out.

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Neutral Prosperity card from DriveThruCards

The proof deck from DriveThruCards (backs)

The proof deck from DriveThruCards (backs)

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All Cursed! Rewards Sent

Posted September 18, 2014 By Jeff

We have sent out all our Cursed! Kickstarter rewards. Read all about it in our latest KS update.

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Cursed! has begun shipping

Posted September 6, 2014 By Jeff

Cursed!, the game we successfully kickstarted in the spring, has begun shipping. Read all about it in our project update.

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Cursed! Call for Playtesters

Posted May 5, 2014 By Jeff

Our Cursed! Kickstarter Campaign has funded! Thanks to all of you for your support, we got 70 backers and just $3 shy of 170% of our goal. We’re very grateful to all of you and have already begun finalizing art and rules to send to The Game Crafter for production.

We’re going to do one more big day of playtesting with the final rules before printing, so if anyone is in the Boston area and wants to get in on some playtesting Memorial Day weekend, drop us a note in the comments or via Twitter.

UPDATE: removed the contact form, since all we were getting was spam.

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Curses! is a card game where fortune favors the cruel. Gather a few friends ’round the table and see how quickly all those years of bonding and camaraderie can be ripped to shreds with a well placed hex. Strategically protect your own good fortunes (Wealth, Health, Love, Fate, and Luck) while devastating the fortunes of those around you.

card back feb 28

Each player in Curses! starts off the game on a level playing field. Your fortunes don’t look particularly bright (no $1M lotto tickets for you!), but there aren’t any falling pianos in your near future, either. Every card in the game has the potential to drastically alter those fortunes for good or ill. On each turn, three plays must be made, but you choose the order to maximize the effect:

  • Play a card on one of your opponents (preferably a Curse!)
  • Play a card on yourself (there are blessings in the deck, but they are rare, so hoard them)
  • Sacrifice a card on the altar of Tyche to change the rules of the game

When all your fortunes are Cursed!, you must cede the field and allow the others to continue fighting it out. The last player standing whose fortunes are not all dashed may yet have a chance at a decent future. Then, shuffle the deck and play again!

Curses! is currently in alpha-testing and will be launched on Kickstarter in early April. If you want to get email announcements about Curses!, please sign up for our Curses! email list.

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I’m a Stranger Here Myself

Posted February 25, 2014 By Andrew Bradley

And so, gentle reader, you find yourself perusing this post, and wondering: Is there really more than one of these people? Are they a video game company or a tabletop game company? What is the average flight speed of an unladen swallow? What does “Strangeland Games” mean?

Well, we can answer some of your questions. I’d call this an FAQ except we’re a very small company and nobody has actually asked us any questions ever.

What does “Strangeland Games” mean anyway?

That’s easy. We are named after the novel Stranger in a Strange Land by Robert A. Heinlein. That makes us strangers, so no more questions about who we are individually.

Who are you guys, individually?

Seriously?

Are you a video game company or a tabletop game company?

Yes. While at the time of this writing our primary two projects in development are of the Tabletop persuasion, we have also dabbled in video games, specifically for the PC/Linux set, and may release one one day.

What is the airspeed velocity of an unladen swallow?

You have to know these things when you’re a king, you know. And we’re guessing you aren’t one.

What’s with the reviews of other people’s games?

We thought it might be a good way to introduce you, our future super fans, to our tastes and preferences in the areas we’re developing in. That way, you have a sense of what our games might be like.

You keep saying “we.” Isn’t there just one of you? Really?

Nope. At various times in the past, no fewer than four individuals have identified themselves as members of the Strangeland team. Right now there’s mainly  two of us working on the first couple of tabletop games.

Tell me about the company’s history.

That wasn’t a question. But we’ll answer it anyway. It was thought up in 2009, when some of the people involved were working together in a game development shop that was going through some rather drastic and painful staff reductions. Although we haven’t accomplished much in our first five years aside from meeting occasionally to drink beer and say things like “Yeah, we should make a game,” we are now going into this with some vigor, and our first tabletop game is mostly designed.

Mostly designed? So when’s the Kickstarter?

April of 2014, approximately. Thanks for asking. More details will be posted here as events warrant, of course.

What kind of beer do you like?

Again, thanks for asking. All kinds. When we’re not making games, we’re often making beer. Sometimes we do both at the same time.

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