About Strangeland Games
Strangeland Games is a small, nay, minuscule game development company. We make games we’d like to play. Our most recent game, The Treasure of Skeleton Island, is making its debut at the Boston Festival of Indie Games on September 12, 2015 as part of the curated Tabletop Showcase.
Strangeland focuses on developing games to the point where they are ready for a publisher to pick up. Our development capabilities run the gamut from brainstorming, rapid prototyping, and play testing through graphic design and gameplay balance.
Works in Progress
Consigliere is an influence-peddling game in which you play as the hopeful consigliere to new crime boss of Crime City. Only you don’t know yet who the new boss is going to be. Along with your fellow consigliere you must attempt to influence the contenders, while simultaneously propping up the one you want to win. Consigliere is showing at Unpub 7 in Baltimore, MD from March 18-19 at table A2 (Saturday PM/Sunday AM).
Andrew is the darker half of Strangeland Games. He is a teacher and author who does most of our artwork and graphic design.
Jeff is the number crunching 50.0% of Strangeland Games. Cranking out prototypes is a far cry from building robots and running predictive analytics, but he’s surprised at how many of his skills have transferred to game design.